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| The plan for the weekend was for K to come up from Brighton, on Saturday evening, to have a nice meal out and then spend the next couple of days walking. Unfortunately after clearing the 'library' and beginning on the Study so that K had somewhere to sleep I noticed one of my toes was hurting somewhat. I ignored this, managing to get a bit further in Freedom Force (good game, but Freedom Force vs The Third Reich is still a lot better) and nipped to the pub - my toe only got worse. At this point I stupidly made things a bit worse by pressing on the hurt toe in an attempt to straighten it/soothe the pain.. The end result was a night with very little sleep due to the toe and sticking my foot into a bowl of cold water (later with some ice) at about 6am.. At 9am I texted K and told them that walking was unlikely to be on the menu, so we cancelled the weekend. In retrospect, it is possibly better that I made things a bit worse than they could otherwise have been, as the alternative would have been a painful toe a few miles into a walk thus still ruining the weekend and pissing both of us off. As it was, it only pissed me off. Saturday afternoon was wasted catching up on the lack of sleep and was followed by returning some items to Homebase and, more importantly, nipping to Tesco to get some Ibuleve. Having cancelled the evening Manchester plans, I spent it having nice food, watching all of Armstrong and Miller series 1 and very carefully walking to the pub for a quick pint (a lift back home by S and D was most appreciated). On Sunday my toe was somewhat improved, but not in any shape for walking, so I carefully planted some of my birthday plants and had a go at playing Secret Files : Tunguska. This was less than straightforward to start as it continually crashed in Vista x64. Running a debugger on the app revealed it was crashing when trying to do audio; I surmised that using Creative's Alchemy app to provide DirectSound capability might help, and it did! Tunguska seems like an interesting adventure, although perhaps a little concerned with designing puzzles and then fitting a game round it.. Reasoning that a bike ride would be quite low impact, I went for a ride up to Nab Hill and back. This was lovely; I was considerably fitter than on Tuesday (probably due to the time of day..) and the weather was good. It was only marred by hitting a rock, dislocating the chain and almost managing to twist my ankle (on the other leg) and also going past an old guy with a camera on a tripod apparently taking pictures of himself urinating. I didn't stop to ask.. Despite the change in plans, not at all a bad weekend. Looking forward to the extended break coming this weekend, too :). | |
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| Friday night I decided to not do a half arsed attempt to do some tidying and instead fully commit to relaxation, to whit : go to the pub earlier - thus I found myself at The Prince of Wales in Chorley with S and C. Truly, a fantastic real ale pub, albeit with a little old fashioned decor - par for the course, and keeps the idiots out no doubt. There was a lie in Saturday morning, and the idea that I would begin tiling the kitchen. In the end I faffed around a lot and only got as far as moving the washing machine and working out the layout for the tiles. At this point I also had a call from the bank informing me that my cashcard had been cloned - this is, to say the least, irritating. Chip and PIN? Bloody useless : before chip and PIN - no problems. After? Two Visa clones and one bank card clone.. Anyway, the plan was to go to bed earlyish and spend all of Sunday tiling. Unfortunately I didn't account for the shinyness of Broken Sword 2.5 - a fan made mid-sequel (with Revolution software's blessing) to Broken Sword 2. Visually and technically it's of commercial quality - although they take the easy way out on many sequences that should have been handled by animation (by fading to black and using excellent sound effects). Unfortunately, the actual plot is variable. George Stobhart is as irritatingly arrogant as usual, and a bit more pervy than the prior games. There's too much pandering to fans, overuse of prior characters and an ending that's rounded up far too quickly with an excess of exposition. Still, it's free, and not bad - can't complain too much. Finishing Broken Sword 2.5 unfortunately meant I got up late, and thus didn't get all the tiling done. I did buy some more tiles (in case I break any : bound to happen), sponges and chalk, ripped up the lino and started cleaning the bitumen floor. It was perhaps fortunate I didn't do any tiling, for in the same day I managed to a) wear my t shirt inside out and b) leave the car door open for four hours.. Aiding me in this tiling avoidance was Reactor 09 - a free adventure I strongly recommend you play. Although I have reservations about some of Clyde's portrayal, and the locker puzzle, it's an excellent little game that's well worth playing (if you don't get to play Matt, you haven't got the best ending). It was featured in Top Indie Adventures 2006. I note that AGD Interactive are re-polishing their (fantastic) remake of Kings Quest II - this is definitely the best free adventure I've played and is commercial quality in every respect. It is probably well worth checking out Free Adventure Games 2007, free adventure games 2008 and general best of in other categories tooThe only problem I have with many of the free adventures is that they're created in AGS. Now, by all accounts AGS isn't a bad tool, and in fact isn't particularly limited if pushed. Unfortunately it seems that the default is to support 320x200 resolution and, whilst this may have been fine in 1992, it's a little bit low now - even doubled up with a decent scaler. Using the resolution effectively requires heavy anti aliasing. Fortunately people are starting to use higher resolutions and different tools, though. | |
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| The last few days have been filled with Work, Planescape:Torment, kittens and SGI boxes. Planescape:Torment still stands up as an incredible game, despite its age. Even though the interface could be marginally better, it's well worth replaying. On the other hand, I finally got round to playing Grim Fandango for the first time, and remain less than impressed. The control system is annoying and the exits unobvious. 3D adventures are definitely possible (see The Longest Adventure), but this one appears sub par, even if the characters are generally quite engaging. I've managed to get Irix on one of the SGI O2s. Plugging in the wireless camera (composite output) I had lying around worked instantly - and much better than with the ISA WinTV card in the 486... looks like the card is knackered - so I should remove it and save 10W of power(!). More playing with the hardware over the next few days. This also illustrates a few points I shall include in my Guide To Buying Old Crap : 1) Old kit isn't necessarily less power hungry than newer kit. 2) Remember to read the documentation thoroughly. The second O2 box now has OpenBSD on it. This is fine, but the only supported interface is the serial port (and network). There's no xserver at the moment... Fortunately, there are releases of Debian and Gentoo for MIPS IP32 chips that support O2 devices. Even if a machine has an official release, it doesn't mean the release is feature complete. 3) Keeping old devices around is always valuable. The CDROM in the second O2 is broken (a cog fell out..), but was swapped straight out for an existing Toshiba SCSI CDROM I had. 3a) The bit that fails, will always be the part that requires lots of removal of screws etc, especially when *everything else* features completely tool free maintenance.. 4) Make sure you have way more CDRs than required instead of running out after about 6 coasters due to trying to burn a non ISO9660 CD (The SGI machines use CDs with an SGI disklabel rather than ISO9660. This can be burnt with CDrecord, but unless the parameters are known, fails badly on Alcohol 120%, standard Vista burning, etc...) 5) A well integrated interface works well. Boot up times are slow, but so far the interface seems to nip along at an acceptable speed. ( kitten stuff ) | |
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| Although first a response to softfruit viz my Am I going out with anyone meme - geroff, she's mine! You can have Kylie instead :). Anyway, I spent part of my lazing holiday time creating a Portable Adventure Machine. I have an obsolete Tapwave Zodiac from a while back - now, what can you do with a portable PalmOS running, 200MHz ARM machine, with 128MB RAM, two 2 SD card slots, a 2D accelerated 480x320 screen and a stereo sound system with on-board MP3 decoding? Might it be able to run SCUMMVM particularly well? I think it could.. Could it also run a PalmOS Inform Z Machine, and stick all the Inform IF competition entries on it? Ooh yes. Might I shoehorn other official tapwave games at some point or similar? Just perhaps. It'll fill the time on trains when bored of reading. It currently has Beneath a Steel Sky (oh so much fun), Loom, Zak Mackraken, Flight of the Amazon Queen (BASS and Amazon Queen are freely available!) and Legend of Kyrandia stuck on it. I really need to get a backup application though, so I can easily restore the main memory from SD card when it runs out of power.. I also succumbed to mousey goodness in the form of a cordless Logitech Click Plus. Other than the 14 hour charge time and some initial pointer jumpiness (hopefully low power or surface issues rather than interference) it's gorgeous - so smooth in use (first optical mouse at home). I can finally retire my ancient cordless mouseman (non optical). | |
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| I got the urge for a little interactive fiction last night (that's text adventures, all [1]). When embarking on such a project, it's important to use the right tool for the job. A PC is such a generalised machine, it's often more fun to use something else. To play action games, a console is often the better tool. To play poker, break out a pack of cards and invite round some friends. For a text adventure, what is required is a green screen terminal in a darkened room connecting to a shell account on a large mainframe. For total realism mail on the shell account should include four increasingly irritated e-mails from your pHD project supervisor asking for a completion date, and one from the sysadmin asking why you are in the top ten CPU users and what 'Advent550 by Crowther and Woods' is. There's nothing so spooky as typing commands whilst your face is illuminated by a green CRT, hiking through twisty passages wondering when you may be eaten by a Grue. For the modern day user this is perhaps overkill, in which case you should head to the Interactive Fiction archive or Baf's guide to the IF archive, download one of the many clients, several of the free adventures (handily reviewed in SPAG) and promptly lose several weeks of your life. Wanting to preserve the ambience, I digged out my nearest equivalent - an Amstrad PCW8512 (released in 1985). A PCW8512 is an 8 bit Z80 based green screen wordprocessor with 512Kb RAM that also ran CP/M+ (v3.1). I got it mostly working after some tribulations (more later) and was soon having fun adventures :). [1] Actually, it's not quite 'text adventures' because some of them feature graphics. A strong text based narrative is still the defining feature regardless of graphics though | |
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